Ir al contenido principal

Destacados

CSS3

Que es?   Ante todo, recordemos que es eso del CSS3 u hojas de estilo: se trata de una manera de describir la forma en la que se ve la página web, sin tener en cuenta el contenido. Es decir: yo creo el contenido de la página web y con la hoja de estilo describo la forma en la que se verá. ¿Para qué sirve CSS3? CSS sirve para definir la estética de un sitio web en un documento externo y eso mismo permite que modificando ese documento (la hoja CSS) podamos cambiar la estética entera de un sitio web… ese es precisamente el poder de CSS, en otras palabras, el mismo sitio web puede variar totalmente de estética cambiando solo la CSS, sin tocar para nada los documentos HTML o jsp o asp que lo componen, ya con CSS3 se suman muchas nuevos efectos que harán de la que la parte visual de nuestra página sea mucho más agradable y llamativa, como sombras, transformaciones de figuras, creación sencilla de bordes y efectos 3D. ¿Como trabaja CSS3? Cuando un navega...

Juego de BlackJack con Pygame


Archivo Main

import casino
import pygame
import sys
import os
import math
import time
import tkinter as tk
from tkinter import messagebox
pygame.init()
cardBack = pygame.image.load(os.path.join('png', 'cardBack.png'))
screen = pygame.display.set_mode((1400, 800))
pygame.display.set_caption('Black Jack')
clock = pygame.time.Clock()
myfont = pygame.font.SysFont('monospace', 70)
smallFont = pygame.font.SysFont('monospace', 30)
bg = pygame.image.load(os.path.join('back', 'background.jpg'))
screen.fill((0,128,0))
clock = pygame.time.Clock()
deck = casino.cards()
cardList = deck.getCards()
d = casino.dealer(cardList)
p = casino.player(cardList)
pygame.display.flip()
onTable = []
topCards = []
cardImg = [None]
# Load 52 Images
two_clubs = pygame.image.load(os.path.join('png', '2_of_clubs.png'))
two_diamonds = pygame.image.load(os.path.join('png', '2_of_diamonds.png'))
two_hearts = pygame.image.load(os.path.join('png', '2_of_hearts.png'))
two_spades = pygame.image.load(os.path.join('png', '2_of_spades.png'))
three_clubs = pygame.image.load(os.path.join('png', '3_of_clubs.png'))
three_spades = pygame.image.load(os.path.join('png', '3_of_spades.png'))
three_diamonds = pygame.image.load(os.path.join('png', '3_of_diamonds.png'))
three_hearts = pygame.image.load(os.path.join('png', '3_of_hearts.png'))
four_clubs = pygame.image.load(os.path.join('png', '4_of_clubs.png'))
four_spades = pygame.image.load(os.path.join('png', '4_of_spades.png'))
four_diamonds = pygame.image.load(os.path.join('png', '4_of_diamonds.png'))
four_hearts = pygame.image.load(os.path.join('png', '4_of_hearts.png'))
five_clubs = pygame.image.load(os.path.join('png', '5_of_clubs.png'))
five_spades = pygame.image.load(os.path.join('png', '5_of_spades.png'))
five_diamonds = pygame.image.load(os.path.join('png', '5_of_diamonds.png'))
five_hearts = pygame.image.load(os.path.join('png', '5_of_hearts.png'))
six_clubs = pygame.image.load(os.path.join('png', '6_of_clubs.png'))
six_spades = pygame.image.load(os.path.join('png', '6_of_spades.png'))
six_diamonds = pygame.image.load(os.path.join('png', '6_of_diamonds.png'))
six_hearts = pygame.image.load(os.path.join('png', '6_of_hearts.png'))
seven_clubs = pygame.image.load(os.path.join('png', '7_of_clubs.png'))
seven_spades = pygame.image.load(os.path.join('png', '7_of_spades.png'))
seven_diamonds = pygame.image.load(os.path.join('png', '7_of_diamonds.png'))
seven_hearts = pygame.image.load(os.path.join('png', '7_of_hearts.png'))
eight_clubs = pygame.image.load(os.path.join('png', '8_of_clubs.png'))
eight_spades = pygame.image.load(os.path.join('png', '8_of_spades.png'))
eight_diamonds = pygame.image.load(os.path.join('png', '8_of_diamonds.png'))
eight_hearts = pygame.image.load(os.path.join('png', '8_of_hearts.png'))
nine_clubs = pygame.image.load(os.path.join('png', '9_of_clubs.png'))
nine_spades = pygame.image.load(os.path.join('png', '9_of_spades.png'))
nine_diamonds = pygame.image.load(os.path.join('png', '9_of_diamonds.png'))
nine_hearts = pygame.image.load(os.path.join('png', '9_of_hearts.png'))
ten_clubs = pygame.image.load(os.path.join('png', '10_of_clubs.png'))
ten_spades = pygame.image.load(os.path.join('png', '10_of_diamonds.png'))
ten_diamonds = pygame.image.load(os.path.join('png', '10_of_hearts.png'))
ten_hearts = pygame.image.load(os.path.join('png', '10_of_spades.png'))
jack_clubs = pygame.image.load(os.path.join('png', 'jack_of_clubs.png'))
jack_spades = pygame.image.load(os.path.join('png', 'jack_of_spades.png'))
jack_diamonds = pygame.image.load(os.path.join('png', 'jack_of_diamonds.png'))
jack_hearts = pygame.image.load(os.path.join('png', 'jack_of_hearts.png'))
queen_clubs = pygame.image.load(os.path.join('png', 'queen_of_clubs.png'))
queen_spades = pygame.image.load(os.path.join('png', 'queen_of_spades.png'))
queen_diamonds = pygame.image.load(os.path.join('png', 'queen_of_diamonds.png'))
queen_hearts = pygame.image.load(os.path.join('png', 'queen_of_hearts.png'))
king_clubs = pygame.image.load(os.path.join('png', 'king_of_clubs.png'))
king_spades = pygame.image.load(os.path.join('png', 'king_of_spades.png'))
king_diamonds = pygame.image.load(os.path.join('png', 'king_of_diamonds.png'))
king_hearts = pygame.image.load(os.path.join('png', 'king_of_hearts.png'))
ace_clubs = pygame.image.load(os.path.join('png', 'ace_of_clubs.png'))
ace_spades = pygame.image.load(os.path.join('png', 'ace_of_spades.png'))
ace_diamonds = pygame.image.load(os.path.join('png', 'ace_of_diamonds.png'))
ace_hearts = pygame.image.load(os.path.join('png', 'ace_of_hearts.png'))
cardImg.append([ace_clubs, ace_diamonds, ace_hearts, ace_spades])
cardImg.append([two_clubs, two_diamonds, two_hearts, two_spades])
cardImg.append([three_clubs, three_diamonds, three_hearts, three_spades])
cardImg.append([four_clubs, four_diamonds, four_hearts, four_spades])
cardImg.append([five_clubs, five_diamonds, five_hearts, five_spades])
cardImg.append([six_clubs, six_diamonds, six_hearts, six_spades])
cardImg.append([seven_clubs, seven_diamonds, seven_hearts, seven_spades])
cardImg.append([eight_clubs, eight_diamonds, eight_hearts, eight_spades])
cardImg.append([nine_clubs, nine_diamonds, nine_hearts, nine_spades])
cardImg.append([ten_clubs, ten_diamonds, ten_hearts, ten_spades])
cardImg.append([jack_clubs, jack_diamonds, jack_hearts, jack_spades])
cardImg.append([queen_clubs, queen_diamonds, queen_hearts, queen_spades])
cardImg.append([king_clubs, king_diamonds, king_hearts, king_spades])
one = pygame.image.load(os.path.join('chips', '1.png'))
two = pygame.image.load(os.path.join('chips', '2.png'))
five = pygame.image.load(os.path.join('chips', '5.png'))
ten = pygame.image.load(os.path.join('chips', '10.png'))
twenty = pygame.image.load(os.path.join('chips', '20.png'))
didBet = False
betChips = 0
chips = []
betArray = []
playerChips = 50
chips.append([one, 20, 225, 1])
chips.append([two, 20, 300, 2])
chips.append([five, 20, 375, 5])
chips.append([ten, 20, 450, 10])
chips.append([twenty, 20, 525, 20])
def lost():
screen.fill((0,128,0))
label = myfont.render('Presiona cualquier tecla para jugar denuevo', 1, (255,255,255))
label2 = myfont.render('No tienes fichas', 1, (255,255,255))
screen.blit(label, (100, 450))
screen.blit(label2, (350, 350))
pygame.display.update()
while True:
ev = pygame.event.poll()
if ev.type == pygame.KEYDOWN:
firstStart()
break
if ev.type == pygame.QUIT:
pygame.quit()
def bet():
global betChips
global playerChips
label = myfont.render('Pon tu apuesta: ', 1, (255,255,255))
screen.blit(label, (230, 430))
updateChips()
pygame.display.update()
while True:
label = smallFont.render('Presiona espacio cuando termines', 1, (255, 255, 255))
screen.blit(label, (430, 850))
updateChips()
pygame.display.update()
ev = pygame.event.poll()
if ev.type == pygame.MOUSEBUTTONDOWN:
pos = pygame.mouse.get_pos()
for i in range(len(chips)):
if pos[0] > chips[i][1] and pos[0] < chips[i][1] + 50:
if pos[1] > chips[i][2] and pos[1] < chips[i][2] + 50:
if playerChips - chips[i][3] >= 0:
betChips += chips[i][3]
dealChips(chips[i][0], 525 + i * 50, 550, chips[i][1], chips[i][2])
playerChips -= chips[i][3]
else:
root = tk.Tk()
messagebox.showinfo('No tienes fichas!', ('No tienes suficientes \n fichas para apostar, \n tus fichas totales son: ' + str(playerChips)))
try:
root.destroy()
except:
pass
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.KEYDOWN:
if betChips >= 1:
pygame.draw.rect(screen, (0, 128, 0), (429, 849, 600, 100))
break
def drawChip(img, x, y):
w = 50
h = 50
newIMG = pygame.transform.scale(img, (w, h))
screen.blit(newIMG, (x,y))
def firstStart():
global playerChips
reset()
playerChips = 50
screen.fill((0,128,0))
label = myfont.render('Bienvenido a Black Jack!', 1, (255, 255, 255))
label2 = myfont.render('Espacio para empezar', 1, (255,255,255))
screen.blit(label2, (225, 550))
screen.blit(label, (175, 400))
pygame.display.update()
pygame.init()
while True:
clock.tick(60)
ev = pygame.event.poll()
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.KEYDOWN:
dealplayer(675, 650)
dealplayer(500, 650)
dealplayer(675, 50)
dealplayer(500, 50)
bet()
main()
def restart():
global playerChips
screen.fill((0,128,0))
pygame.display.update()
pygame.init()
if playerChips == 0:
lost()
while True:
clock.tick(60)
dealplayer(675, 650)
dealplayer(500, 650)
dealplayer(675, 50)
dealplayer(500, 50)
bet()
main()
def reset():
global onTable
global cardImg
global topCards
global didBet
global betChips
global betArray
betArray = []
onTable = []
topCards = []
didBet = False
betChips = 0
time.sleep(1)
def dealChips(img, x, y, s, w):
endx = x
endy = y
movex = s
movey = w
x_dist = x - s
y_dist = y - w
constant_x = x_dist / 50
constant_y = y_dist / 30
for i in range(100):
if movey >= endy and movex >= endx:
break
else:
screen.fill((0, 128, 0))
drawChip(img, movex, movey)
if movex <= endx:
movex += constant_x
if movey <= endy:
movey += constant_y
for d in range(len(onTable)):
drawCard(onTable[d][0], onTable[d][1], onTable[d][2])
for i in range(len(chips)):
drawChip(chips[i][0], chips[i][1], chips[i][2])
for q in range(len(betArray)):
drawChip(betArray[q][0], betArray[q][1], betArray[q][2])
clock.tick(50)
drawCard(cardBack, 15, 15)
updateChips()
pygame.display.update()
betArray.append([img, movex, movey])
def dealplayer(x,y):
endx = x
endy = y
movex = 0
movey = 0
h = math.sqrt(endx**2 + endy**2)
for i in range(round(h / 10)):
screen.fill((0, 128, 0))
movex += endx / (h/10)
movey += endy / (h/10)
drawCard(cardBack, movex, movey)
for d in range(len(onTable)):
drawCard(onTable[d][0], onTable[d][1], onTable[d][2])
for i in range(len(chips)):
drawChip(chips[i][0], chips[i][1], chips[i][2])
for w in range(len(betArray)):
drawChip(betArray[w][0], betArray[w][1], betArray[w][2])
clock.tick(50)
drawCard(cardBack, 15, 15)
updateChips()
pygame.display.update()
onTable.append([cardBack, x, y])
def dealplayerHit(hit,x,y):
endx = x
endy = y
movex = 0
movey = 0
h = math.sqrt(endx**2 + endy**2)
for i in range(round(h / 10)):
screen.fill((0, 128, 0))
updateChips()
movex += endx / (h/10)
movey += endy / (h/10)
drawCard(cardBack, movex, movey)
for d in range(len(onTable)):
drawCard(onTable[d][0], onTable[d][1], onTable[d][2])
for i in range(len(chips)):
drawChip(chips[i][0], chips[i][1], chips[i][2])
for w in range(len(betArray)):
drawChip(betArray[w][0], betArray[w][1], betArray[w][2])
drawCard(cardBack, 15, 15)
clock.tick(50)
pygame.display.update()
onTable.append([hit, x, y])
def cardImage(n, suit):
if suit == 'C':
return cardImg[n][0]
elif suit == 'D':
return cardImg[n][1]
elif suit == 'H':
return cardImg[n][2]
elif suit == 'S':
return cardImg[n][3]
def updateChips():
global playerChips
pygame.draw.rect(screen, (0,128,0), (39, 585, 200, 40), 0)
label = smallFont.render('Fichas: ' + str(playerChips), 1, (255,255,255))
screen.blit(label, (10, 585))
def updateScore(turn=False):
dScore = d.getScore()
pScore = p.getScore()
score1 = smallFont.render(str(dScore), 1, (255,255,255))
score2 = smallFont.render(str(pScore), 1, (255, 255, 255))
screen.blit(score2, (1150, 700))
if turn:
screen.blit(score1, (1150, 50))
def drawCard(img, x, y):
white = (255, 255, 255)
w = 130
h = 181
pygame.draw.rect(screen, white, (x - 5, y - 4, w + 10, h + 8), 0)
newIMG = pygame.transform.scale(img, (w, h))
screen.blit(newIMG, (x,y))
def main():
# DRAWING AND INIT
# VARIABLES
global d
global p
global playerChips
deck = casino.cards()
cardList = deck.getCards()
d = casino.dealer(cardList)
p = casino.player(cardList)
playerCards = p.deal()
dealerCards = d.deal()
allowHit = False
playerReveal = False
playerTurn = True
playerStay = False
onTable[2] = [cardImage(dealerCards[0][0], dealerCards[0][1]), 675, 50]
onTable[3] = [cardBack, 500, 50]
while True:
pygame.display.update()
clock.tick(60)
# PLAYER DECISION
if playerReveal == False:
drawCard(cardBack, 675, 650)
drawCard(cardBack, 500, 650)
label = smallFont.render('Presiona espacio para revelar las cartas', 1, (255,255,255))
screen.blit(label, (430, 850))
ev = pygame.event.poll()
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.KEYDOWN:
if ev.key == pygame.K_SPACE:
# Show cards
playerReveal = True
allowHit = True
drawCard(cardImage(playerCards[0][0], playerCards[0][1]), 675, 650)
drawCard(cardImage(playerCards[1][0], playerCards[1][1]), 500, 650)
onTable[0] = [cardImage(playerCards[0][0], playerCards[0][1]), 675, 650]
onTable[1] = [cardImage(playerCards[1][0], playerCards[1][1]), 500, 650]
pygame.draw.rect(screen, (0, 128, 0), (429, 849, 550, 100))
pygame.display.update()
else:
label = smallFont.render('Espacio para otra carta y Tab para finalizar.', 1, (255, 255, 255))
screen.blit(label, (100, 485))
updateScore()
pygame.display.update()
ev = pygame.event.poll()
if ev.type == pygame.QUIT:
pygame.quit()
if ev.type == pygame.KEYDOWN:
if ev.key == pygame.K_TAB:
playerStay = True
updateScore(True)
if ev.key == pygame.K_SPACE:
if allowHit:
hitCard = p.hit()
if len(p.cards) == 3:
dealplayerHit(cardImage(hitCard[0], hitCard[1]), 325, 650)
drawCard(cardImage(hitCard[0], hitCard[1]), 325, 650)
updateScore()
elif len(p.cards) == 4:
dealplayerHit(cardImage(hitCard[0], hitCard[1]), 850, 650)
drawCard(cardImage(hitCard[0], hitCard[1]), 850, 650)
updateScore()
elif len(p.cards) == 5:
dealplayerHit(cardImage(hitCard[0], hitCard[1]), 150, 650)
drawCard(cardImage(hitCard[0], hitCard[1]), 150, 650)
updateScore()
elif len(p.cards) == 6:
dealplayerHit(cardImage(hitCard[0], hitCard[1]), 1025, 650)
drawCard(cardImage(hitCard[0], hitCard[1]), 1025, 650)
updateScore()
allowHit = True
pygame.display.update()
if p.getScore() > 21:
label = myfont.render('Te pasaste de 21 :(', 1, (255,255,255))
screen.blit(label, (300, 430))
allowHit = False
updateChips()
pygame.display.update()
time.sleep(1)
pygame.draw.rect(screen, (0,128,0), (0, 640, 1300,200))
pygame.draw.rect(screen, (0, 128, 0), (200, 40, 1300, 200))
pygame.display.update()
break
elif p.getScore() == 21 and len(p.cards) == 2:
allowHit = False
playerChips += betChips * 3
label = myfont.render('BLACK JACK!', 1, (255, 255, 255))
screen.blit(label, (420, 430))
updateChips()
pygame.display.update()
time.sleep(1)
pygame.draw.rect(screen, (0, 128, 0), (0, 640, 1300, 200))
pygame.draw.rect(screen, (0, 128, 0), (200, 40, 1300, 200))
pygame.display.update()
break
elif playerStay:
playerTurn = False
allowHit = False
updateScore()
pygame.display.update()
# ---------------------------------------------------------------------------------------------------------
# DEALER
if playerTurn == False:
drawCard(cardImage(dealerCards[1][0], dealerCards[1][1]), 500, 50)
try:
ind = onTable.index([cardBack, 500, 50])
onTable[ind] = [cardImage(dealerCards[1][0], dealerCards[1][1]), 500, 50]
except:
pass
updateScore()
if len(d.cards) > 2:
dealplayerHit(cardImage(dealerCards[2][0], dealerCards[2][1]), 325, 50)
drawCard(cardImage(dealerCards[2][0], dealerCards[2][1]), 325, 50)
pygame.display.update()
time.sleep(0.3)
if len(d.cards) > 3:
dealplayerHit(cardImage(dealerCards[3][0], dealerCards[3][1]), 850, 50)
drawCard(cardImage(dealerCards[3][0], dealerCards[3][1]), 850, 50)
pygame.display.update()
time.sleep(0.3)
if len(d.cards) > 4:
dealplayerHit(cardImage(dealerCards[4][0], dealerCards[4][1]), 150, 50)
drawCard(cardImage(dealerCards[4][0], dealerCards[4][1]), 150, 50)
pygame.display.update()
time.sleep(0.3)
if len(d.cards) > 5:
dealplayerHit(cardImage(dealerCards[5][0], dealerCards[5][1]), 1025, 50)
drawCard(cardImage(dealerCards[5][0], dealerCards[5][1]), 1025, 50)
pygame.display.update()
time.sleep(0.3)
updateScore(True)
if d.getScore() > p.getScore():
if d.getScore() < 22:
label = myfont.render('Perdiste', 1, (255,255,255))
screen.blit(label, (510, 330))
updateChips()
pygame.display.update()
break
else:
playerChips += betChips * 2
label = myfont.render('La computadora perdio\'s, You Win', 1, (255,255,255))
screen.blit(label, (230,330))
updateChips()
pygame.display.update()
break
elif d.getScore() < p.getScore():
playerChips += betChips * 2
label = myfont.render('Ganaste!', 1, (255,255,255))
screen.blit(label, (475, 430))
updateChips()
pygame.display.update()
break
else:
playerChips += betChips
label = myfont.render('Empate', 1, (255,255,255))
screen.blit(label, (600, 450))
updateChips()
pygame.display.update()
break
else:
drawCard(cardImage(dealerCards[0][0], dealerCards[0][1]), 675, 50)
drawCard(cardBack, 500, 50)
time.sleep(1)
reset()
restart()
firstStart()
view raw main.py hosted with ❤ by GitHub

Archivo Casino

import random
# Card Value
# 1: Ace
# 2 - 10: 2 - 10
# 11: Jack
# 12: Queen
# 13: King
# Suits
# H: Hearts
# D: Diamonds
# C: Clubs
# S: Spades
class cards:
def __init__(self):
self.cardsL = []
for x in range(1,14):
card = x
for i in range(4):
if i == 0:
suit = 'H'
elif i == 1:
suit = 'D'
elif i == 2:
suit = 'C'
elif i == 3:
suit = 'S'
self.cardsL.append([card, suit])
self.cardsL = self.cardsL * 4
def getCards(self):
return self.cardsL
class dealer:
def __init__(self, c):
# 4 decks
self.curValue = 0
self.cardsL = c
self.cards = []
def deal(self):
r1 = random.randint(0, len(self.cardsL) - 1)
randCard = self.cardsL[r1]
self.cardsL.pop(r1)
self.cards.append(randCard)
r2 = random.randint(0, len(self.cardsL) - 1)
randCard2 = self.cardsL[r2]
self.cardsL.pop(r2)
self.cards.append(randCard2)
self.decision()
return self.cards
def decision(self):
value = 0
if self.cards[0][0] == 1 and self.cards[1][0] == 1:
value = 2
else:
if self.cards[0][0] == 11 or self.cards[0][0] == 12 or self.cards[0][0] == 13:
value += 10
else:
value += self.cards[0][0]
if self.cards[1][0] == 11 or self.cards[1][0] == 12 or self.cards[1][0] == 13:
value += 10
else:
value += self.cards[1][0]
self.curValue = value
if value == 11 and (self.cards[0][0] == 1 or self.cards[1][0] == 1):
self.curValue = 21
return self.curValue
elif value < 17:
self.hit()
else:
return self.curValue
def hit(self):
value = 0
rand = random.randint(1, len(self.cardsL))
card = self.cardsL[rand]
self.cards.append(card)
self.cardsL.pop(rand)
if card[0] == 11 or card[0] == 12 or card[0] == 13:
value = 10
elif card[0] == 1 and self.curValue == 10:
value = 11
elif card[0] == 1 and self.curValue < 11:
value = 11
elif card[0] == 1 and self.curValue == 20:
value = 1
else:
value = card[0]
self.curValue += value
if self.curValue < 17:
self.hit()
elif self.curValue > 21:
return self.curValue
else:
return self.curValue
def getScore(self):
return self.curValue
def reset(self):
self.cards = []
self.curValue = 0
class player():
def __init__(self, c):
self.cardsL = c
self.cards = []
self.curValue = 0
def deal(self):
r1 = random.randint(0, len(self.cardsL) - 1)
randCard = self.cardsL[r1]
self.cardsL.pop(r1)
self.cards.append(randCard)
r2 = random.randint(0, len(self.cardsL) - 1)
randCard2 = self.cardsL[r2]
self.cardsL.pop(r2)
self.cards.append(randCard2)
self.cardsL = self.cardsL
value = 0
if self.cards[0][0] == 11 or self.cards[0][0] == 12 or self.cards[0][0] == 13:
value += 10
else:
value += self.cards[0][0]
if self.cards[1][0] == 11 or self.cards[1][0] == 12 or self.cards[1][0] == 13:
value += 10
else:
value += self.cards[1][0]
self.curValue = value
if value == 11 and (self.cards[0][0] == 1 or self.cards[1][0] == 1):
self.curValue = 21
return self.cards
def hit(self):
value = 0
rand = random.randint(1,len(self.cardsL))
card = self.cardsL[rand]
self.cards.append(card)
self.cardsL.pop(rand)
if card[0] == 11 or card[0] == 12 or card[0] == 13:
value = 10
elif card[0] == 1 and self.curValue == 10:
value = 11
elif card[0] == 1 and self.curValue < 11:
value = 11
elif card[0] == 1 and self.curValue == 20:
value = 1
else:
value = card[0]
self.curValue += value
if self.curValue > 21 and self.cards.__contains__(1):
if self.cards.count(1) == 1:
if self.curValue - 10 < 22:
self.curValue = self.curValue - 10
return card
def getScore(self):
return self.curValue
c = cards()
deck = c.getCards()
d = dealer(deck)
p = player(deck)
view raw casino.py hosted with ❤ by GitHub

Comentarios

Entradas populares